#ifndef BULLET_H
#define BULLET_H

#include "URGE/URGE.h"
#include "Label.h"

USING_URGE;

class Bullet: public Generic
{
    public:
        ParticleEmitter emissor;
        int tempoEmissao;

        Bullet();
        void init();
        void hide();
        void appear();
        void act();
        int collide(Object& );
        void enemyCollide();
};

#endif // BULLET_H
